Noth, Sebastian; Edelbrunner, Johann; Iossifidis, Ioannis A Versatile Simulated Reality Framework: From Embedded Components to ADAS Proceedings Article In: International Conference on Pervasive and Embedded and Communication Systems, 2012, PECCS2012, 2012. BibTeX | Schlagwörter: Autonomous robotics, Machine Learning, simulated reality, Simulation, virtual reality Noth, Sebastian; Iossifidis, Ioannis Simulated reality environment for development and assessment of cognitive robotic systems Proceedings Article In: Proc. IEEE/RSJ International Conference on Robotics and Biomimetics (RoBio2011), 2011. Abstract | BibTeX | Schlagwörter: Autonomous robotics, Machine Learning, Simulation, virtual reality Noth, S; Iossifidis, Ioannis Benefits of ego motion feedback for interactive experiments in virtual reality scenarios Konferenz BC11 : Computational Neuroscience $backslash$& Neurotechnology Bernstein Conference $backslash$& Neurex Annual Meeting 2011, 2011. BibTeX | Schlagwörter: Autonomous robotics, Machine Learning, simulated reality, Simulation, virtual reality2012
@inproceedings{Noth2012b,
title = {A Versatile Simulated Reality Framework: From Embedded Components to ADAS},
author = {Sebastian Noth and Johann Edelbrunner and Ioannis Iossifidis},
year = {2012},
date = {2012-01-01},
booktitle = {International Conference on Pervasive and Embedded and Communication Systems, 2012, PECCS2012},
keywords = {Autonomous robotics, Machine Learning, simulated reality, Simulation, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2011
@inproceedings{Noth2011,
title = {Simulated reality environment for development and assessment of cognitive robotic systems},
author = {Sebastian Noth and Ioannis Iossifidis},
year = {2011},
date = {2011-01-01},
urldate = {2011-01-01},
booktitle = {Proc. IEEE/RSJ International Conference on Robotics and Biomimetics (RoBio2011)},
abstract = {Simulated reality environment incorporating humans and physically plausible behaving robots, providing natural interaction channels, with the option to link simulator to real perception and motion, is gaining importance for the development of cognitive, intuitive interacting and collaborating robotic systems.
In the present work we introduce a head tracking system which is utilized to incorporate human ego motion in simulated environment improving immersion in the context of human-robot collaborative tasks.},
keywords = {Autonomous robotics, Machine Learning, Simulation, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
In the present work we introduce a head tracking system which is utilized to incorporate human ego motion in simulated environment improving immersion in the context of human-robot collaborative tasks.@conference{Noth2011a,
title = {Benefits of ego motion feedback for interactive experiments in virtual reality scenarios},
author = {S Noth and Ioannis Iossifidis},
year = {2011},
date = {2011-01-01},
urldate = {2011-01-01},
booktitle = {BC11 : Computational Neuroscience $backslash$& Neurotechnology Bernstein Conference $backslash$& Neurex Annual Meeting 2011},
keywords = {Autonomous robotics, Machine Learning, simulated reality, Simulation, virtual reality},
pubstate = {published},
tppubtype = {conference}
}