Heilmann, Dan; Helgert, André; Eimler, Sabrina C. Virtual Reality for Tinnitus Education: Inspiring Awareness and Proactive Behavioral Changes Proceedings Article In: 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), S. 294-300, 2024. Abstract | Links | BibTeX | Schlagwörter: Visualization;Solid modeling;Sociology;Psychology;Virtual reality;Human factors;Statistics;virtual reality;tinnitus;sensitization;immersion;simulation;health promotion;awareness2024
@inproceedings{10445553,
title = {Virtual Reality for Tinnitus Education: Inspiring Awareness and Proactive Behavioral Changes},
author = {Dan Heilmann and André Helgert and Sabrina C. Eimler},
doi = {10.1109/AIxVR59861.2024.00049},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)},
pages = {294-300},
abstract = {Tinnitus is a prevalent symptom in otorhinolaryngology affecting a substantial portion of the population. Factors contributing to tinnitus include acoustic stress, sensory overload, and neurological and psychological disturbances. Although associated comorbidities can be treated, tinnitus lacks a definitive cure. Consequently, preventive measures and awareness about its consequences are crucial. Virtual Reality (VR) emerges as a potential tool for assistance as it offers (often appealing) immersive simulations, combining visual and auditory perceptual inputs supporting a feeling of being in a real physical environment. As it could help to effectively recreate the experience of tinnitus in everyday situations, VR may facilitate a deep sense of empathy and comprehension. As a first step in designing the application, a pre-study collected scenarios among people (N = 32) with tinnitus symptoms. These were subsequently implemented in the VR application and evaluated by students (N = 22) without tinnitus symptoms. The application aims to recreate distressing scenarios, to elicit empathy and educate unaffected individuals.},
keywords = {Visualization;Solid modeling;Sociology;Psychology;Virtual reality;Human factors;Statistics;virtual reality;tinnitus;sensitization;immersion;simulation;health promotion;awareness},
pubstate = {published},
tppubtype = {inproceedings}
}