Helgert, Andre; Eimler, Sabrina C.; Gross, Tom Beyond Coding: Empowering HRI Researchers with an Authoring Tool for Simplified VR Studies Proceedings Article In: 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), S. 290-295, IEEE Computer Society, Los Alamitos, CA, USA, 2025. Abstract | Links | BibTeX | Schlagwörter: Visualization;Authoring systems;Human-robot interaction;Virtual reality;Programming;Encoding;Artificial intelligence;Robots2025
@inproceedings{10896073,
title = { Beyond Coding: Empowering HRI Researchers with an Authoring Tool for Simplified VR Studies },
author = {Andre Helgert and Sabrina C. Eimler and Tom Gross},
url = {https://doi.ieeecomputersociety.org/10.1109/AIxVR63409.2025.00056},
doi = {10.1109/AIxVR63409.2025.00056},
year = {2025},
date = {2025-01-01},
booktitle = {2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)},
pages = {290-295},
publisher = {IEEE Computer Society},
address = {Los Alamitos, CA, USA},
abstract = {Although Virtual Reality (VR) is a promising tool in today's Human-Robot Interaction (HRI) research, the technical hurdle of creating high-quality and customized VR applications for one's own research prevents its comprehensive use. To address this problem, we present a VR authoring tool for HRI research, allowing non-technical researchers to create individual study designs in a simplified manner with predefined environments, robots, and measurement methods. Furthermore, the authoring tool has a highly modularized structure so that it can be adapted to a wide range of use cases. Technical details are presented, covering UI/UX decisions in the study design process and the visual programming interface for the creation of the interaction scheme of the robot, as well as the data management system that transfers researchers' study setups into a suitable VR application. The VR authoring tool is intended to bridge the gap between the practical applicability of VR as a research tool and the required technical implementation expertise for VR applications.},
keywords = {Visualization;Authoring systems;Human-robot interaction;Virtual reality;Programming;Encoding;Artificial intelligence;Robots},
pubstate = {published},
tppubtype = {inproceedings}
}